Roleplaying Games

There are a lot of systems out there, custom rule sets, etc. Let's add more.

Hidden Identity

Award-Winning Game
Winner - Change of Venue

Many players
1 Master/player

Preparation:
When players arrive, they will be handed six pieces of paper and pencil with instructions to write down a noun on each of three and an everyday problem on the other three. ie. blueberry, furnace, Sea Captain; no pencil during a pop quiz, bad breath, forgot keys.

Put all nouns in a basket, put all problems in a different basket.

To play:
Everyone choses a noun, this is their Identity.

Should have remained silent

Fringe-type scenario:

1 Master
2-8 Players

Double GM's

We have sometimes played Paranoia with two GM's. The GM's shared the duties so that one GM played NPC's while another GM took care of other GM'ing activities. The major advantage was that NPC's got more depth in their personalities, since there was a dedicted GM for them.

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