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Icons courtesy of komodomedia.com
Bluffing Trivial Pursuit is a Trivial Pursuit variant, where the players are encouraged to bluff if they do not know the correct answer. But other players may call the bluff. Unlike standard game, each correct answer (and successful bluff) gives a point.
Points are kept track of using poker chips that are worth minus one point.
Equipment:
4-6 players
Trivial Pursuit
10 poker chips for each player
Preparations:
Each player is given 10 poker chips and a playing piece. The playing pieces are placed in the center of the board.
Turn:
The player in turn rolls the dice and moves his piece according to the dice roll. In first turns the player moves towards the outer ring, and
once the player has reached the outer ring, he is not allowed to exit it.
In the player lands on an ordinary square, he is asked a trivia question that corresponds to the color of the square. The player answers the question. Then the player left to the one in turn announces if he believes or doubts the answer. If he believes, the player left to him announces if he believes or doubts the original answer. The announcements go on like this, until someone doubts or everyone (except for the original answerer) has announced that they believe.
If everyone believed, the original answerer discards one of his poker chips and he gets a new turn.
If someone doubted and the original answer was wrong, turn passes to the player who doubted. (That is, he rolls the dice, moves his piece and so on.)
If someone doubted and the original answer was correct, the original answerer gives one of his poker chips to the player who doubted, and the original answerer gets a new turn.
Special squares:
In reroll squares play proceeds similarly to the ordinary squares, except that the player right to the player in turn chooses (without consulting the question card) the color of the question. The player in turn is allowed to ban one color (without consulting the question card) that the player right to him may not choose.
In scoring squares (that would score in the normal game), the player in turn may choose: Either the play proceeds like in ordinary square, or the players change seats. If seats are changed, the player in turn chooses between which two players he goes to sit. (The chosen players must be adjacent before the change of places.) The other seats are adjusted accordingly. If seats are changed, turn passes to the player who sat left to the one in turn before the change of seats.
End of game:
The game ends when one player gets rid of all of his poker chips. That player wins the game.
Variants:
If the players are of equal strength (and thus the seating makes no difference), the change of seats rule may be ignored.
Strategy tips:
If you do not know the answer, bluff! It is very rare that a bluff will actually earn a point, but if even a couple of players believe, they lose their turns, and your next turn will come faster.
Doubting is the only way to get a turn. Hence "when in doubt, doubt" is a solid strategy. Believe only when you have a good reason to believe.
