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Icons courtesy of komodomedia.com
| Award-Winning Game |
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| Winner - Change of Venue |
Many players
1 Master/player
Preparation:
When players arrive, they will be handed six pieces of paper and pencil with instructions to write down a noun on each of three and an everyday problem on the other three. ie. blueberry, furnace, Sea Captain; no pencil during a pop quiz, bad breath, forgot keys.
Put all nouns in a basket, put all problems in a different basket.
To play:
Everyone choses a noun, this is their Identity.
The Master choses a problem and reads it out loud. “No pencil during pop quiz” Each person will describe in one sentence how their special skills as a blueberry, furnace, or Sea Captain will help them solve the problem. The Sea Captain might answer, “I might ask my 1st mate to borrow a pencil”. The rest of the room must try to guess the identity. Both the Sea Captain and the player who guesses the identity get a point. Each player gets a chance to solve the problem and reveal their identity. Those who failed to have their identity revealed keep the identity for the next round and the next everyday problem.
Scoring:
When an identity is revealed, the identity holder gets a single point, but the guesser gets a number of points equal to the number of rounds the identity was maintained.


Hmmm
I also agree that this game sounds interesting.
I would be a bit worried about how "the guesser gets a number of points equal to the number of rounds the identity was maintained."
Wouldn't this just encourage players to not guess someones identity correctly for a few rounds in order to build up a large set of points later on?
Interesting!
This is intriguing. I wonder though, won't people just be encouraged to make their clues so cryptic as to be nearly unintelligible? Maybe you should be randomly assigned another player, and you get bonus points if you can guarantee that THEY are the one who guesses your identity, while keeping it hidden from everyone else?